

I am curious what happened in older versions of DAZ though. If you turn off CPU Fallback, you will just get a blank render immediately.

and you can use compositing techniques as well, as in render the figure separate from the buildings/landscapes from the scene and whatnot.Ĭan confirm.

If you're not American, then I would limit your texture sizes and bump your subdivision down to one if it isn't there already. The best thing is to get a GPU that exceeds the 8Gb VRAM limit, I spent almost a year saving up for my RTX 3090 as I was tired of my GPU limiting my scenes as I too upgraded from a GTX 1080!īTW, If you're a US citizen you can get yours at Best Buy as it's the solitary place that sells Nvidia GPU FEs at MSRP, just go to hotstock.io to sign up to their site/app, so you can get alerts as to when they drop, and they've been dropping at least 3 times per month! So, no matter what my GPU wont touch this render for any reason? Not even in some sort of cyclical aspect? I don't really know how any of this works in the end, but I didn't anticipate this.ĭo other rendering suites have this same limitation of not being able to render with the GPU if the total texture size exceeds the GPU capacity, or is a DAZ3D exclusive issue? I am kind of wondering if what I am doing is unusual, or non efficient, or if other people do the same.ĭo you have any suggestions, or is it just something I need to let run over night and take my computer to the redline.
